A loyal horse or some other mount is a great asset to any adventurer. Different types of pack animals and riding animals are listed on page 81, and their stats are found on page 99.

Saddlebags: The Gear lists specify how many units of weight the animal can carry.

Movement: While mounted you travel twice as fast as on foot – roughly 30 kilometers per shift (page 7). All player characters are assumed to be able to get up on a horse and ride slowly, but for more advanced maneuvers a roll for RIDING is required.

Combat: In order to fight on horseback, your mount must be combat trained. You may then move at your mount’s movement rate instead of your own. On horseback you fight as usual, but all attacks and parries use the lowest of your RIDING skill and the weapon skill. Also, RIDING replaces EVADE when horseback. If you don’t have a saddle, all rolls get a bane. Enemies attacking you must choose whether they target you or your mount. Melee attacks from the ground get a bane against you.

Damage: Mounts heal HP just like player characters. A mount that reaches zero HP does not make death rolls, but simply dies.